RESOURCES CROSS REFERENCE
| Sprites.gob | iautogun.fme | autogun |
| " | ipower.fme | ammo for autogun |
| " | bullet.fme | autogun bullet |
| " | bullexp.wax | bullet explosion |
| Textures.gob | autogun1.bm | autogun at rest |
| " | autogun2.bm | autogun firing |
| " | autogun3.bm | autogun chamber rotating |
| Sounds.gob | ex-tiny.voc | gun shot hitting object |
| " | repeater.voc | rapid fire autogun |
| " | repeat-1.voc | single shot autogun |
| " | rep-emp.voc | autogun empty |
| Sprites.gob | bobaball.wax | boba fett shots yellow balls |
| " | genexp.wax | boba fett ball explosion |
| " | bobafett.wax | boba fett |
| Sounds.gob | fireball.voc | boba fett ball missed shot |
| " | ex-med1.voc | boba fett ball explosion sound |
| " | boba-1.voc | boba fett laughing |
| " | boba-2.voc | boba fett firing weapon |
| " | boba-3.voc | boba fett hit |
| " | boba-4.voc | boba fett dying |
| " | rocket-2.voc | boba fett flying |
| LOGIC: | BOBA_FETT | |
| BOSS: | TRUE |
| Sprites.gob | iconcus.fme | concussion rifle |
| " | bossk.wax | bossk |
| " | concexp.wax | concussion rifle explosion |
| " | bossk-1.voc | hisstth when bossk sees you |
| " | bossk-3.voc | bossk hurt |
| Sounds.gob | bosskdie.voc | bossk dying |
| " | ex-lrg1.voc | large concussion explosion sound |
| " | concuss5.voc | concussion rifle firing |
| " | bossk-2.voc | not used |
| LOGIC: | BOSSK |
| Dark.gob | wrbolt.3do | red laser shot |
| Sprites.gob | ist-guni.fme | laser rifle horizontal position |
| " | exptiny.wax | laser explosion |
| " | commando.wax | commando |
| Sounds.gob | ransto01.voc | commando There he is stop him |
| " | ransto02.voc | commando You there stop where you are |
| " | ransto03.voc | commando Stop rebel scum |
| " | ransto04.voc | commando Your not authorized in this area |
| " | ransto05.voc | commando Surrender immediately |
| " | ransto06.voc | commando Halt |
| " | ransto07.voc | commando Set blasters on full |
| " | ransto08.voc | commando Blast him |
| *** | *** | Note |
| " | st-hrt-1.voc | commando hurt |
| " | st-die-1.voc | commando die |
| " | ex-tiny1.voc | gun shot hitting wall |
| " | boltref1.voc | shot that hits kyle from laser type weapon |
| *** | *** | only when super sheild or laimLame used |
| " | lasrby.voc | laser shot miss |
| " | rifle-1.voc | rifle single shot |
| Sprites.gob | iconcus.fme | concussion rifle |
| " | ipower.fme | ammo |
| " | concexp.wax | concussion blue explosion |
| Textures.gob | concuss1.bm | concussion rifle at rest |
| " | concuss2.bm | firing |
| " | concuss3.bm | firing |
| Sounds.gob | concuss1.voc | concussion rifle empty |
| " | concuss5.voc | concussion rifle firing |
| " | concuss6.voc | concussion rifle empty ??? |
| " | ex-lrg1.voc | large explosion sound |
| Sprites.gob | icannon.fme | plasma cannon |
| " | iplasma.fme | plasma power cells ,dropped by DT |
| " | imsl.fme | missile pickup |
| " | imsls.fme | missiles pickup |
| " | wplasma.wax | plasma cannon blue shot |
| " | wmsl.wax | missile flying |
| " | missexp.wax | missile explosion |
| " | plasexp.wax | plasma explosion |
| Textures.gob | assault1.bm | plasma cannon at rest |
| " | assault2.bm | plasma cannon firing |
| " | assault3.bm | missile launcher at rest |
| " | assault4.bm | missile launcher firing |
| Sounds.gob | missile1.voc | missile firing |
| " | plas-emp.voc | plasma cannon empty |
| " | plasma4.voc | plasma cannon firing |
| " | ex-med1.voc | plasma/missile explosion |
| " | bigrefl1.voc | hit by DT plasma cannon /missile |
| *** | *** | When supershield or laimlame on |
| Sprites.gob | ipower.fme | Ammo dropped by droid |
| " | widball.wax | green ball shot |
| " | emisexp.wax | droid shot explosion |
| " | intdroid.wax | interrogation droid |
| Sounds.gob | intalert.voc | droid ummmwwaa sound |
| " | instun.voc | droid stunning at close range sound |
| " | probfir1.voc | droid firing |
| " | ex-small.voc | int droid exploding |
| " | ex-tiny1.voc | shot exploding |
| " | bigrefl1.voc | used when kyle hit by droid shot |
| *** | *** | only when supershield or laimlame on |
| " | emisby.voc | droid shot missing kyle |
| Dark.gob | wrbolt.3do | red laser shot |
| Sprites.gob | probe.wax | probe droid |
| " | ipower.fme | ammo dropped by probe droid |
| " | genexp.wax | probe droid exploding |
| " | exptiny.wax | probe droid laser shot explosion |
| Sounds.gob | probe-1.voc | enemy escape advance used when probe sees you |
| " | probfir1.voc | probe droid firing |
| " | probalm.voc | probe about to explode |
| " | ex-tiny1.voc | laser shot explosion sound |
| " | lasrby.voc | laser shot missed kyle |
| " | ex-med1.voc | probe exploding sound |
| " | boltref1.voc | laser shot hitting kyle |
| *** | *** | used when laimlame or supershield on |
| Dark.gob | wgbolt.3do | green laser shot |
| Sprites.gob | remote.wax | remote droid |
| " | exptiny.wax | laser explosion |
| Sounds.gob | probfir.voc | remote shooting |
| " | remote-2.voc | remote psshhttt |
| " | ex-tiny1.voc | laser shot explosion sound |
| " | lasrby.voc | laser shot misses kyle sound |
| " | boltref1.voc | laser hits kyle |
| *** | *** | only when laimlame or supershield on |
| Sprites.gob | ifusion.fme | fusion cutter |
| " | ipower.fme | ammo for fusion |
| " | weimiss.wax | fusion ball shot |
| " | emisexp.wax | fusion shot explosion |
| Textures.gob | fusion1.bm | fusion cutter at rest |
| " | fusion2.bm | barrel #1 firing |
| " | fusion3.bm | barrel #2 firing |
| " | fusion4.bm | barrel #3 firing |
| " | fusion5.bm | barrel #4 firing |
| " | fusion6.bm | all barrels firing |
| Sounds.gob | ex-tiny1.voc | fusion shot explosion sound |
| " | fusion1.voc | fusion cutter shot |
| " | fusion2.voc | fusion cutter empty |
| Sprites.gob | gamguard.wax | gamorrean guard |
| Sounds.gob | gamor-3.voc | guard sighting you grunt |
| " | gamor-2.voc | guard squeal when hurt |
| " | gamor-1.voc | guard dying |
| " | axe-1.voc | Axe sound |
| Sprites.gob | kell.wax | kell dragon |
| Sounds.gob | kelljump.voc | kell jumping |
| " | kell-1.voc | Roar used when kyle first spotted |
| " | kell-2.voc | not used kell dragon |
| " | kell-5.voc | used when biting kyle |
| " | kell-7.voc | kell dying |
| " | kell-8.voc | kell hit or hurt |
| Sprites.gob | landmine.fme | looks like a candle mine |
| *** | *** | NOTE |
| " | imine.fme | one upright mine pickup |
| " | imines.fme | mine pack pickup |
| " | wmine.fme | mine on floor with light |
| " | wlmine.fme | mine on floor no light |
| " | mineexp.wax | large white mine explosion |
| Textures.gob | clay1.bm | mine in hand no light |
| " | clay2.bm | mine in hand with light |
| Sounds.gob | beep-10.voc | beeps before exploding |
| " | ex-lrg1.voc | large explosion sound |
| " | claymor1.voc | laying mine sound |
| Dark.gob | mousebot.3do | mouse bot |
| Sprites.gob | ibattery.fme | battery |
| " | dedmouse.fme | deadmouse |
| Sounds.voc | eeek-1.voc | mouse squack |
| " | eeek-2.voc | mouse hit/hurt |
| " | eeek-3.voc | mouse dying |
| Sprites.gob | imortar.fme | mortar gun |
| " | ishell.fme | 1 mortar shell pickup |
| " | ishells.fme | mortar shells pickup |
| " | wshell.wax | flying mortar shell |
| " | mortexp.wax | mortar explosion |
| Textures.gob | mortar1.bm | mortar gun at rest |
| " | mortar2.bm | mortar gun firing |
| " | mortar3.bm | mortar gun firing |
| " | mortar4.bm | mortar gun chamber rotaing |
| Sounds.gob | ex-med1.voc | mortar explosion sound |
| " | mortar4.voc | mortar gun firing |
| " | mortar2.voc | mortar gun empty |
| " | mortar9.voc | mortar gun chamber rotating sound |
| Dark.gob | wrbolt.3do | red laser shot |
| Sprites.gob | offcfin.wax | officer |
| " | exptiny.wax | shot explosion |
| " | ienergy.fme | ammo dropped by I_officer logic |
| " | ikeyr.fme | red key dropped by logic I_officerr |
| " | ikeyb.fme | blue key dropped by logic officnb |
| " | ikeyy.fme | yellow key dropped by logic I_officery |
| " | det_code.fme | blank det_code logic I_officer1-9 |
| *** | *** | NOTE |
| Sounds.gob | ranofc02.voc | officer "stop where you are" |
| " | ranofc04.voc | officer "your not authorised in this area" |
| " | ranofc05.voc | officer "your in violationof imperial law" |
| " | ranofc06.voc | officer "halt" |
| *** | *** | NOTE |
| " | st-hrt-1.voc | officer hurt |
| " | st-die-1.voc | officer dying |
| " | ex-tiny1.voc | laser shot explosion sound |
| " | lasrby.voc | laser shot miss |
| " | boltref1.voc | shot hitting kyle |
| *** | *** | only when laimlame or supershield is on |
| Sprites.gob | phase1.wax | phase1 dark trooper |
| Sounds.voc | phase1a.voc | neaahh used when sighted by phase1 |
| " | phase1b.voc | aaagh used when phase1 hurt |
| " | phase1c.voc | phase1 dying |
| " | sword-1.voc | sword sound |
| " | lasrby.voc | shot hitting phase 1 DT shield |
| Sprites.gob | phase2.wax | phase2 dark trooper |
| " | iplasma.fme | plasma power cells pickup |
| " | imsls.fme | missiles pickup |
| " | wmsl.wax | flying missile |
| " | wplasma.wax | blue plasma shot flying |
| " | missexp.wax | missile explosion |
| " | plasexp.wax | plasma explosion |
| Sounds.gob | phase2a.voc | phase 2 ahhgggiioooklok used when sighting kyle |
| " | phase2b.voc | phase 2 phutt die used when hit |
| " | phase3c.voc | phase 2 dying |
| " | rocket-1.voc | phase 2 flying (jetpack) |
| " | plasma4.voc | plasma cannon firing |
| " | missile1.voc | missile firing |
| " | ex-med1.voc | plasma/missile explosion |
| " | emisby.voc | missed shot |
| " | bigrefl1.voc | used when kyle hit by plasma or missile |
| *** | *** | only when laimlame or supershield is on |
| Sprites.gob | phase3x.wax | phase3 dark trooper (mohc) |
| " | wdt3msl.wax | phase3 yellow balls fyling |
| " | plasexp.wax. | plasma explosion |
| " | missexp.wax. | tracker balls explosion |
| " | wplasma.wax | blue plasma shot flying |
| Sounds.gob | missile1.voc | tracker balls launch sound |
| " | plasma4.voc | plasma cannon firing |
| " | tracker.voc | mechanical noise when tracker balls about to be launched |
| " | rocket-1.voc | phase 3 flying (jetpack) |
| " | emisby.voc | missed plasma shot |
| " | ex-med1.voc | plasma and tracker ball explosion |
| " | phase3a.voc | mohc laugh |
| *** | *** | used in arc.inf,,sector mohc_laugh/also used when first sighting kyle |
| " | phase3b.voc | phase 3 hurt mrp oghh |
| " | phase3c.voc | phase 3 dying ooooooggghhhh |
| " | bigrefl1.voc | used when kyle hit by plasma or missile |
| ** | ** | only when laimlame or supershield is on |
| " | m16moc01.voc | "it`s been a long time since i challenged a man" in battle |
| *** | *** | used by arc.inf sector: voclev |
| Dark.gob | wrbolt.3do | red laser shot |
| Sprites.gob | exptiny.wax | laser explosion |
| " | ienergy.fme | ammo for pistol |
| Textures.gob | pistol1.bm | pistol at rest |
| " | pistol2.bm | pistol firing |
| " | pistol3.bm | pistol going to rest position |
| Sounds.gob | ex-tiny1.voc | laser explosion sound |
| " | lasrby.voc | missed laser shot |
| " | pistol-1.voc | pistol shot sound |
| " | pistout1.voc | pistol empty |
| " | boltref1.voc | laser shot hitting kyle |
| *** | *** | only when laimlame or supershield is on |
| Sprites.gob | reeyees.wax | reeyee |
| " | idets.fme | thermal detonators pickup |
| " | wdet.fme | thermal detonator thrown |
| " | detexp.wax | thermal detonator explosion |
| Sounds.voc | reeyee-1.voc | "hey hold up who`s there" |
| " | reeyee-2.voc | yooooggh reeyee hurt |
| " | reeyee-3.voc | youuuuggghh reeyee dying |
| " | ex-small.voc | thermal detonator explosion |
| " | reeyee1.voc | not used |
| " | reeyee2.voc | not used |
| " | reeyee3.voc | not used |
| " | reeyee4.voc | not used |
| " | thermal1.voc | thermal detonator bounce sound |
| *** | *** | when thermal detonator hits ceiling or floor |
| Dark.gob | wrbolt.3do | red laser shot |
| Sprites.gob | ist-guni.fme | horizontal laser rifle pickup |
| " | ist-gunu.fme | vetical laser rifle pickup |
| " | ienergy.fme | ammo for laser rifle |
| " | exptiny.wax | laser shot explosion |
| Textures.gob | rifle-1.bm | laser rifle at rest |
| " | rifle-2.bm | laser rfile firing |
| Sounds.gob | ex-tiny1.voc | laser explosoin sound |
| " | laserby.voc | missed shot |
| " | rifle-1.voc | rifle single shot |
| " | riflout.voc | rifle empty |
| " | boltref1.voc | laser hits kyle |
| *** | *** | only when laimlame or supershield on |
| Sprites.gob | sewerbug.wax | creature |
| Sounds.gob | creatur1.voc | creature low growl when it sees kyle |
| " | creatur2.voc | creature attacking |
| " | creathrt.voc | creature hurt |
| " | creatdie.voc | creature dying |
| Sprites.gob | idet.fme | 1 thermal detonator pickup |
| " | idets.fme | thermal detonators pickup |
| " | wdet.fme | thermal detonator for throwing |
| " | detexp.wax | thermal detonator explosion |
| Textures.gob | therm1.bm | thermal detonator in hand at rest |
| " | therm2.bm | thermal detonator in right hand |
| " | therm3.bm | empty right hand |
| Sounds.gob | ex-small.voc | thermal detonator explsion sound |
| " | thermal1.voc | thermal detonator bounce |
| *** | *** | Note |
| Dark.gob | wrbolt.3do | red laser shot |
| Sprites.gob | ist-guni.fme | laser rifle horizontal postion |
| " | exptiny.wax | laser explosion |
| " | stormfin.wax | stormtrooper |
| Sounds.gob | ransto01.voc | stormtrooper There he is stop him |
| " | ransto02.voc | stormtrooper You there stop where you are |
| " | ransto03.voc | stormtrooper Stop rebel scum |
| " | ransto04.voc | stormtrooper Your not authorized in this area |
| " | ransto05.voc | stormtrooper Surrender immediately |
| " | ransto06.voc | stormtrooper Halt |
| " | ransto07.voc | stormtrooper Set blasters on full |
| " | ransto08.voc | stormtrooper Blast him |
| *** | *** | Note |
| " | st-hrt-1.voc | stormtrooper hurt |
| " | st-die-1.voc | stormtrooper die |
| " | ex-tiny1.voc | gun shot hitting wall |
| " | rifle-1.voc | rifle single shot |
| " | lasrby.voc | missed laser shot |
| " | boltref1.voc | shot that hits kyle |
| *** | *** | only when laimlame or super shield on |
| Dark.gob | gun.3do | turret gun |
| " | base.3do | turret base |
| " | wgbolt.3do | green laser |
| Sprites.gob | genexp.wax | turret explosion |
| " | exptiny.wax | laser shot explosion |
| Sounds.gob | turret-1.voc | turret firing |
| " | ex-med1.voc | turret exploding sound |
| " | lasrby.voc | laser shot miss |
| " | ex-tiny1.voc | laser shot explosion |
| Dark.gob | weldarm.3do | welder arm |
| " | weldbase.3do | welder base |
| Sprites.gob | genexp.wax | welder arm exploding |
| " | spark.wax | welder arm hitting kyle |
| Sounds.gob | ex-med1.voc | welder arm exploding sound |
| " | weld-1.voc | welder arm moving long distance |
| " | weld-2.voc | welder arm moving short distance |
| " | weldsht1.voc | welder arm hitting kyle |
| " | weldhrt.voc | welder arm hurt |
| " | weld-die.voc | welder arm dying |
| Sprites.gob | igoggles.fme | ir goggles |
| " | ibattery.fme | battery |
| Sounds.gob | goggles1.voc | goggles on |
| " | goggles2.voc | goggles battery run down |
| Sprites.gob | icleats.fme | ice cleats |
| Sounds.gob | cleat.voc | walking with cleats on not used |
| " | snow.voc | walking in snow not used |
| Sprites.gob | imask.fme | gas mask |
| Texures,gob | gmask.bm | gas mask on face |
| Sounds.gob | mask1.voc | breathe in sound |
| " | mask2.voc | breathe out sound |
| " | choke.voc | choking in gas |
| Sprites.gob | splash.wax | splash in liquid surface |
| Sounds.gob | health1.voc | used when health points go down |
| " | shield1.voc | used when shield points go down |
| " | crush.voc | getting crushed |
| " | fall.voc | falling yaaaaaahhhhh |
| " | kyledie1.voc | kyle dying |
| " | jump-1.voc | jumping |
| " | land-1.voc | not used |
| " | splash1.voc | not used splash |
| " | swimin.voc | splash |
| " | weapon1.voc | weapon pickup sound |
| " | scrshot.voc | screen shot (Dark -ushots) |
| " | key.voc | key pickup sound |
| " | comlete.voc | completion sound |
| " | bonus.voc | bonus pickup sound |
| Sprites.gob | iinvinc.wax | invincible |
| " | icharge.fme | weapon super charge |
| " | irevive.wax | revive |
| " | ilife.wax | extra life |
| " | imedkit.fme | medkit |
| " | iplie.fme | kyles kit used in jabbship level |
| " | iarmor.wax | shield power up |
| " | ikeyr.fme | red key |
| " | ikeyb.fme | blue key |
| " | ikeyy.fme | yellow key |
| " | det_code.fme | blank det code |
| Sounds.gob | quarter.voc | used when invincible and supercharge running out |
| Sprites.gob | idplans.wax | deathstar plans |
| " | iphrik.wax | phrik metal |
| " | inava.wax | nava card |
| " | idtgun.wax | default wax |
| " | idtgun.fme | broken dark trooper weapon |
| " | phrik.fme | phrik metal |
| " | idata.fme | data card |
| " | jan.fme | jan ors |
| " | mofrebus.fme | mofrebus |
| " | crix.wax | crix nadine |
| Textures.gob | rhand1.bm | right hand |
| " | punch1.bm | left hand |
| " | punch2.bm | left hand extending fully |
| " | punch3.bm | left hand partialy extended |
| Sounds.gob | punch.voc | kyles fist hitting something |
| " | swing.voc | fist swinging in empty air |