They contain the frames, which are the "one view" objects (you can turn around them, and you always see the same image).
Here are the data structures for the FME file headers.
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If Compressed = 0, the data follows, encoded by COLUMNS from the bottom to the top.
Compressed FME
Compressed FMEs are very similar to compressed BMs (RLE0).
After FME_Header2 follows a table of offsets to the starts of the columns data.
Those are offsets from the start of FME_Header2.
Then follow the columns data.
The coding of one column follows (in pseudo code format).
while(end of data for this column not reached) { if(buffer[address] <= 128) the FOLLOWING n bytes are direct values else skip n-128 transparent (background) pixels } |
So, for example, the following hex values ...88 02 17 28 82... mean:
skip 8 background pixels, then write two pixels with colors 17 and 28, then skip 2 background pixels, etc.