There is two types of Files in Sounds.Gob
Voc Files
Gmd Files
Notes on Demo sounds
The Voc list may be used in INF with the page: command.
In case you wonder about such names as M01KYL01.VOC, here is the decomposition :
M Mission 01 Mission Number (Arc Hammer is 16!) KYL Speaker KYL Kyle JAN Jan Ors IMP Imperial JAB Jabba MMA Mon Mothma MOC General Mohc NAR Narrator REB Rebel VDR Vader 01 first speech for this mission (A1 is an alternate recording) |
[ Jan and Kyles words by Len Bowers]
Sound file | Used for | Description , Demo sounds marked # | |
---|---|---|---|
AMMO VOC | loading ammo | ||
AXE-1 VOC | ATTACK | gamorrean guards axe sound | # |
BEEP-01 VOC | shrieking beep used by sewers.inf and gromas.inf | ||
BEEP-10 VOC | WEAPON | i.m mine triggering in secondary mode | # |
BIGREFL1 VOC | DT1 | used when laimlame or supershield on, for plasma type hits | # |
also used with shot reflection walls | |||
BOBA-1 VOC | BOBA | Boba Fett hah hah when sees you | |
BOBA-2 VOC | BOBA | Boba Fett firing | |
BOBA-3 VOC | BOBA | Boba fett duck sound when hurt | |
BOBA-4 VOC | BOBA | Boba fett getting killed | |
BOLTREF1 VOC | WEAPON | used when hit by laser type shot | # |
only when laimlame or supershield are on /also used on shot reflection walls | |||
BONUS VOC | BONUS | bonus pick up sound | |
BOSSK-1 VOC | SIGHT | bossk hissth when he spots kyle | # |
BOSSK-2 VOC | N/U | bossk squeal not used | |
BOSSK-3 VOC | HURT | bossk higher pitched squeal hurt | # |
BOSSKDIE VOC | DYING | bossk dying | # |
BULLET VOC | N/U | almost sounds like wind | |
BUTT1 VOC | N/U | fist sound | |
BUTT2 VOC | N/U | fist hit | |
CHOKE VOC | KYLE | Kyle choking in gas | |
CHUCKL-1 VOC | boba fett chuckling hah hah | ||
CLAYMOR1 VOC | KYLEWPN | laying i.m mine | # |
CLEAT VOC | walking with ice cleats on | ||
COMPLETE VOC | BONUS | mission complete | |
CONCUSS1 VOC | KYLEWPN | concusion rifle empty | # |
CONCUSS5 VOC | KYLEWPN | concusion rifle firing / also used by bossk | # |
CONCUSS6 VOC | KYLEWPN | concusion rifle empty ????? | # |
CONVEYER VOC | conveyor belt running used by robotics.inf | ||
CREATDIE VOC | DYING | sewer monster diying | # |
CREATHRT VOC | HURT | sewer monster hurt | # |
CREATUR1 VOC | SIGHT | sewer creature low growl when he spots kyle / also used by sewers.inf | # |
CREATUR2 VOC | ATTACK | sewer monster loud growl | # |
CRUSH VOC | KYLE | Kyle getting crushed | # |
DEFV0000 VOC | empty voc ???? | ||
DOOR VOC | DOOR | standard door opening hissing sound | # |
DOOR-04 VOC | big door close/open | ||
DOOR1-1 VOC | large hissing door used by secbase.inf | # | |
DOOR1-2 VOC | large door running used by secbase.inf | # | |
DOOR1-3 VOC | thump used by secbase.inf | # | |
DOOR2-1 VOC | DOOR | large door double thump open used by secbase.inf | # |
DOOR2-2 VOC | DOOR | large door runnning | # |
DOOR2-3 VOC | DOOR | thump same as door 1-3 | # |
DOOR3-1 VOC | large hollow sounding door open thump | ||
DOOR3-2 VOC | loud running door | ||
DOOR3-3 VOC | low thump | ||
EEEK2 VOC | N/U | faster mouse bot hurt | |
EEEK3 VOC | N/U | faster mouse bot dying | |
EEEK-1 VOC | MOUSE | mouse bot | # |
EEEK-2 VOC | MOUSE | mouse bot hit/hurt | # |
EEEK-3 VOC | EXP/MOUSE | mouse bot dying | # |
ELECTRIC VOC | sounds just like a real arc welder used by talay.inf | ||
ELEV1-1 VOC | click | ||
ELEV1-2 VOC | high pitched running noise | ||
ELEV1-3 VOC | click with a motor turning for a sec | ||
ELEV2-1 VOC | DOOR | click and a clunk used by gromas.inf | # |
ELEV2-2 VOC | DOOR | loud running noise used by gromas.inf | # |
ELEV2-3 VOC | DOOR | loud clunk | # |
ELEV3-1 VOC | loud hiss several clicks used by secbase.inf and gromas.inf but commented out | # | |
ELEV3-2 VOC | low rumbling running noise used by secbase.inf | # | |
ELEV3-3 VOC | louder clunk used by secbase.inf,gromas.inf | # | |
ELEVOFF3 VOC | loud clunk same as elev 2-3 used by gromas.inf | ||
ELEVRUN2 VOC | running elevator used by gromas.inf | ||
EMISBY VOC | WEAPON | used by int droid shot miss / also DT missile miss | # |
EMISBY1 VOC | N/U | same as emisby 1 | |
EX-LRG1 VOC | WEAPON | loud explosion (mine)(concussion rifle) | # |
EX-MED1 VOC | WEAPON | # | |
EX-SMALL VOC | EXP/WEAPON | thermal detonator explosion & int droid explosion | # |
EX-TINY1 VOC | EXP/WEAPON | laser ,repeater, fusion, pistol, & more shot explosions | # |
FALL VOC | KYLE | Kyle falling yaaaaahhhhhhhhhhh | # |
FIREBALL VOC | WEAPON | Boba fett balls miss | |
FLAME-1 VOC | something like a flamethrower | ||
FUSION1 VOC | KYLEWPN | jeron fusion cutter single shot | # |
FUSION2 VOC | KYLEWPN | jerron jusion cutter empty | # |
GAMOR-1 VOC | DYING | gamorrean guard pig squeal | |
GAMOR-2 VOC | HURT | gamorrean guard pig squeal louder hurt | # |
GAMOR-3 VOC | SIGHT | gamorrean guard grunt when he spots kyle | # |
GOGGLES1 VOC | KYLE | infra-red goggles on | # |
GOGGLES2 VOC | KYLE | infra-red goggles battery run down | # |
HEALTH1 VOC | KYLE | used when health points go down ughhh | # |
HEALTH2 VOC | N/U | health points loss n/u | |
ICMDO-1 VOC | N/U | he`s over here stop that man (commando) | |
INTALERT VOC | SIGHT | interrogator droid uwmmmwha when it spots kyle | # |
INTSTUN VOC | ATTACK | interrogator droid shooting | # |
IOFFIC-1 VOC | N/U | halt hold it right there (officer) | |
JUMP-1 VOC | KYLE | Kyle jump | # |
KELL-1 VOC | KELL | kell dragon roar used on first siting of kyle in sector | |
KELL-2 VOC | N/U | Kell dying ??? not used | |
KELL-5 VOC | KELL | kell dragon hitting with tail /biting | |
KELL-7 VOC | KELL | kell dragon loud then soft errgggr / used when kell killed | |
KELL-8 VOC | KELL | kell dragon roar/used when hurt | |
KELLJUMP VOC | KELL | kell dragon jumping | |
KEY VOC | BONUS | pick up key sound | # |
KYLEDIE1 VOC | KYLE | Kyle dying biff & heartpumping sound | # |
LAND-1 VOC | Kyle landing after jump | # | |
LANDING1 VOC | KYLE | the "Crow" landing used by secbase,talay,testbase,gromas,robotics.inf's | |
LANDING2 VOC | kinda a low loud rumble | ||
LASRBY VOC | WEAPON | laser shot miss | # |
LASRBY1 VOC | weird mechanical noise | ||
LASRFLY VOC | same as lasrby1.voc | ||
LOCKED-1 VOC | DOOR | locked key door sound | # |
LOGOMIX VOC | LA logo sound | ||
M01IMP01 VOC | primary dropline engage dropline one,two nine release | ||
M01KYL01 VOC | secbase.inf | This is too easy. now to get back to my ship | # |
M01KYL02 VOC | this looks like it could be a normal Imperial attack . | ||
M01KYL03 VOC | a new stormtrooper weapon that can take out a base that easy ! | ||
M01KYL04 VOC | this could be interesting.Ok I`m in but i think i`ll need some help | ||
M02JAN01 VOC | talay.inf | Go ahead Kyle | |
M02JAN02 VOC | talay.inf | Get back to the landing pad and i`ll meet you there | |
M02KYL01 VOC | talay.inf | Jan | |
M02KYL02 VOC | talay.inf | Looks like i`ve found something that could help us out | |
M03JAN01 VOC | sewers.inf | You're the boss Kyle | |
M03KYL01 VOC | sewers.inf | Jan I've found Moff Rebus I`m ready to get out of this mess | |
M04JAN01 VOC | testbase.inf | That`s all we need Lets get out of here I`m getting nervous | |
M04KYL01 VOC | testbase.inf | I've found interesting looking metal.I think this may offer us some | |
M05JAN01 VOC | gromas.inf | Ok Kyle sounds good to me | |
M05KYL01 VOC | gromas.inf | Kyle to Jan , charge set ready to clear | |
M05KYL02 VOC | gromas.inf | Jan ,you better get me out of here .I think i just finished off a Dark | |
M05KYL03 VOC | If that thing down there is any indication of what were dealing | ||
M06JAN01 VOC | detention.inf | Don`t hang around. lets get out of here before any more Dark | |
M06KYL01 VOC | detention.inf | OK Jan I`ve rescued Madine | |
M07JAN01 VOC | ramshead.inf | Picking up the signal ,looks like were done here | |
M07JAN02 VOC | OK Kyle lets see where those smugglers are headed | ||
M07KYL01 VOC | ramshead.inf | Tracking devices secured | |
M08KYL01 VOC | robotics.inf | Charge one set | |
M08KYL02 VOC | robotics.inf | Charge two set | |
M08KYL03 VOC | robotics.inf | All charges set | |
M08KYL04 VOC | robotics.inf | Woman after my own heart | |
M08KYL05 VOC | Ah Sh....... | ||
M09JAN01 VOC | narshadda.inf | Those must be smuggler routes to the ARC hammer. I think it`s | |
M09JANA1 VOC | Those must be smuggler routes to the ARC hammer. I think it`s | ||
M09KYL01 VOC | narshadda.inf | Jan i`ve found an imperial Nava card | |
M10JAN01 VOC | jabship.inf | Thanks i thought i was done for | |
M10KYL01 VOC | Jaba what have you done with Jan if any harm comes to her I`ll | ||
M10KYL02 VOC | I wish you were here to jaba there nothing like roast kell dragons | ||
M10KYL03 VOC | jabship.inf | No time for hugs lets get out of here | |
M11JAN01 VOC | impcity.inf | good job Kyle but your not done yet | |
M11JAN02 VOC | impcity.inf | beautiful Kyle now get the data tape and get your mercenary hide | |
M11JAN03 VOC | impcity.inf | Kyle something strange is going on down here.get backhere i | |
M11JAN04 VOC | impcity.inf | oh no Kyle you better lookout i just saw | |
M11JAN05 VOC | impcity.inf | Kyle where are you .I`m back at the landing pad | |
M11JAN06 VOC | I had Tie fighters all over me .i had to properly dispose of them | ||
M11JANA6 VOC | impcity.inf | I had Tie fighters all over me .i had to properly dispose of them | |
M11KYL01 VOC | impcity.inf | Jan i`ve cracked the central lock i`m in | |
M11KYL02 VOC | impcity.inf | Nava card inserted and decoding | |
M11KYL03 VOC | impcity.inf | data tapes in hand I`m on my way out | |
M11KYL04 VOC | impcity.inf | where are you Jan ? | |
M12IMP01 VOC | smuggler ship your flight path is clear begin your docking proce | ||
M12JAN01 VOC | fuelstat.inf | good job Kyle | |
M12JAN02 VOC | fuelstat.inf | good luck Kyle and may the force be with you | |
M12KYL01 VOC | fuelstat.inf | ok Jan smuggler ship secure | |
M12KYL02 VOC | fuelstat.inf | now launching I`ll see you on the dark side , Jan | |
M13KYL01 VOC | executor.inf | here we go | |
M16KYL01 VOC | arc.inf | that's one | |
M16KYL02 VOC | that's two | ||
M16KYL03 VOC | one more left | ||
M16KYL04 VOC | arc.inf | Jan would be proud | |
M16KYL05 VOC | there is no glory in war MOHC | ||
M16KYL06 VOC | arc.inf | for freedom | |
M16MOC01 VOC | arc.inf | Its been a long time since i`ve challenged a man in battle | |
MACHINE1 VOC | gromas.inf | gromas mines machine sounds | |
MACHINE2 VOC | louder machine sound | ||
MASK1 VOC | KYLE | air mask breathe in sound | # |
MASK2 VOC | KYLE | air mask breathe out sound | # |
MISSILE1 VOC | KYLEWPN | Kyle firing missile /also DT2,DT3 | # |
MO8JAN01 VOC | Good job lets blow this ice cube | ||
MORTAR2 VOC | KYLEWPN | mortar gun empty | # |
MORTAR4 VOC | KYLEWPN | mortar gun firing | # |
MORTAR9 VOC | KYLEWPN | motar chamber rotate | # |
PHASE1A VOC | DT1 | phase 1 DT neaaahhh when sees you | |
PHASE1B VOC | DT1 | phase 1 DT aaahhh hurt | |
PHASE1C VOC | DT1 | phase 1 DT dying | |
PHASE2A VOC | DT2 | phase 2 DT ahhggllloooklok when sees you | |
PHASE2B VOC | DT2 | Phase 2 DT phutt die hurt | |
PHASE2C VOC | DT2 | Phase 2 DT dying | |
PHASE3A VOC | DT3 | metallic sound & laugh (MOHC) when sees you also used in arc.inf | |
PHASE3B VOC | DT3 | phase 3 DT mrp ughh ughh hurt | |
PHASE3C VOC | DT3 | phase 3 DT dying ooohhhhhhh | |
PISTOL-1 VOC | KYLEWPN | bryar pistol shot | # |
PISTOUT1 VOC | KYLEWPN | bryar pistol out of ammo | # |
PLAS-EMP VOC | KYLEWPN | plasma cannon empty | |
PLASMA4 VOC | KYLEWPN | plasma cannon firing /also used by DT2,DT3 | # |
POWER1 VOC | gromas.inf | low mechanical noise | |
PROBALM VOC | EXPLOSION | probe droid about to explode alarm | # |
PROBALM1 VOC | N/U | high pitched beep beep | |
PROBALM2 VOC | N/U | Can`t explain it //??? | |
PROBE-1 VOC | SIGHT | probe droid enemy escape advance when it spots kyle | # |
PROBFIR1 VOC | ATTACK | probe droid firing | # |
PUNCH VOC | WEAPON | Kyle's fist hitting something | # |
QUARTER VOC | KYLEWPN/KYLE | beeps when invincible and superweapon wear off / also narshadda.inf | # |
RANOFC02 VOC | SIGHT | stop where you are officer spotting kyle first time | # |
RANOFC04 VOC | SIGHT | your not authorized in this area used by officer on second siting | # |
RANOFC05 VOC | SIGHT | your in violation of imperial law used by officer on third siting | # |
RANOFC06 VOC | SIGHT | halt used by officer on fourth siting | # |
RANSTO01 VOC | SIGHT | there he is stop him used by stormtrooper ,commando on first siting | # |
RANSTO02 VOC | SIGHT | you there stop where you are second siting | # |
RANSTO03 VOC | SIGHT | stop rebel scum third siting | # |
RANSTO04 VOC | SIGHT | your not authorized in this area fourth siting | # |
RANSTO05 VOC | SIGHT | surrender immediately fifth siting | # |
RANSTO06 VOC | SIGHT | halt sixth siting | # |
RANSTO07 VOC | SIGHT | set blasters on full seventh siting | # |
RANSTO08 VOC | SIGHT | blast him eigth siting | # |
REEYEE1 VOC | N/U | hey hold up who`s there not used | |
REEYEE2 VOC | N/U | yooohhh | |
REEYEE3 VOC | N/U | yoooooghg ughghh dying not used | |
REEYEE4 VOC | N/U | yoooooagagah dying not used | |
REEYEE-1 VOC | SIGHT | reeyee hey hold up who`s there | # |
REEYEE-2 VOC | HURT | reeyee hurt yooooooohhhh | # |
REEYEE-3 VOC | DYING | reeyee dying yoooooohhhh ughghggh | # |
REMOTE-2 VOC | ATTACK | ppssshh remote | |
REP-EMP VOC | KYLEWPN | repeater empty | # |
REPEAT-1 VOC | KYLEWPN | repeater gun shot | # |
REPEATER VOC | KYLEWPN | repeater rapid fire | # |
REVIVAL VOC | REVIVE | ||
RIFLE-1 VOC | KYLEWPN | laser rifle single shot | # |
RIFLOUT VOC | KYLEWPN | laser rifle empty | # |
ROCKET-1 VOC | DT2,DT3,WPN | dark trooper flying jetpack | # |
ROCKET-2 VOC | BOBA | Boba fett jet pack (flying) | |
RUMBLE1 VOC | gromas.inf | low rumble sound (but commented out in .inf) | |
SCRSHOT VOC | HEADER | picture taking sound ( screen shot) Dark -ushots | # |
SHIELD1 VOC | KYLE | used when there is shield point loss | # |
SHIELD2 VOC | N/U | shield point loss | |
SNOW VOC | Kyle walking in snow | ||
SPLASH1 VOC | N/U | Kyle jumping into water | |
ST-DIE-1 VOC | DYING | stormtrooper /commando /officer / dying | # |
ST-HRT-1 VOC | HURT | stormtrooper / commando / officer/ hurt | |
STORM-1 VOC | N/U | There he is get him Stormtrooper not used | |
SWIM VOC | N/U | Kyle swimming | |
SWIM-IN VOC | KYLE/WEAPON | Kyle jumping into water | # |
SWIM-OUT VOC | N/U | Kyle leaving water | |
SWING VOC | KYLEWPN | Kyles fist swinging in air sound | # |
SWITCH1 VOC | gromas.inf | switch flip | |
SWITCH2 VOC | dtention.inf | switch clicking | |
SWITCH3 VOC | DOOR | switch flip standard used by impcity.inf | # |
SWORD-1 VOC | DT1 | phase 1 DT sword sound | |
TAKEOFF1 VOC | Kyles ship taking off used by talay,testbase,gromas,detention.inf`s | ||
TAKEOFF2 VOC | Kyle's ship taking off used by talay,sewers,testbase,gromas,detention.inf`s | ||
THERMAL1 VOC | WEAPON | thermal detonator bounce both fire modes when detonator hits ceiling or floor | # |
TRACKER VOC | WEAPON | mechanical noise made by DT 3 before launching tracker balls | # |
TURRET-1 VOC | EXPLOSION | turret shot | |
WATER1 VOC | running water used by sewers,robotics.inf | ||
WATER2 VOC | running water used by sewers,robotics.inf | ||
WEAPON1 VOC | KYLEWPN | weapon pickup sound | # |
WELD-1 VOC | WELD | welder moving short distance | |
WELD-2 VOC | WELD | welder moving longer distance | |
WELD-DIE VOC | WELD | welder dying | |
WELDHRT VOC | WELD | welder hurt | |
WELDSHT1 VOC | WELD | welder hitting Kyle | |
WIND1 VOC | wind noise used by testbase,narshadda.inf |
[ GMD by Peter Klassen]
Sound file | Description | used in DF | In Demo | |
---|---|---|---|---|
BOSS-05 GMD | Quick,actionful themeShould be played in Gromas(Phase 1) | No | ||
BOSS-08 GMD | Same as Boss-05 Was planned for Robotics (Phase1/2?) | No | ||
BOSS-10 GMD | Actionful hammering theme for Jabship (kell dragon) | No | ||
BOSS-11 GMD | Same as Boss-10 For Imperial City (Boba Fett) | No | ||
BOSS-14 GMD | Dark Theme with some changes(Phase 3) | No | ||
CARGO GMD | Cutscene after Executor Cargo shuttle flying over | |||
CLOSCRED GMD | End credits after Arc Hammer | |||
CRIXMUS GMD | Cutscene before Dtention (Crix Madine captured) | |||
DEFAULT GMD | Like Stalk-01, only changed first version ? | No | ||
EXECMUS GMD |
| # | ||
FIGHT-01 GMD | Fight music from Secbase | # | ||
FIGHT-02 GMD | Fight music from Talay | |||
FIGHT-03 GMD | Fight music from Sewers | |||
FIGHT-04 GMD | Fight music from Testbase Same as Fight-02 | |||
FIGHT-05 GMD | Fight music from Gromas Similar to Fight-02 | |||
FIGHT-06 GMD | Fight music from Dtention | |||
FIGHT-07 GMD | Fight music from Ramshed Same as Fight -01 | |||
FIGHT-08 GMD | Fight music from Robotics Same as Fight -02 | |||
FIGHT-09 GMD | Fight music from Narshada Same as Fight -03 | |||
FIGHT-10 GMD | Fight music from Jabship Same as Fight -04 | |||
FIGHT-11 GMD | Fight music from Impcity Same as Fight -05 | |||
FIGHT-12 GMD | Fight music from Fuelstat Same as Fight -06 | |||
FIGHT-13 GMD | Fight music from Executor Imperial Theme from STAR WARS | |||
FIGHT-14 GMD | Fight music from Arc | |||
FRIGMUS GMD |
| |||
GROMAS1 GMD | Kyle arrives at Gromas Mines | |||
GROMAS2 GMD | Kyle leaves exploding Gromas Mines | |||
GROOVE2 GMD | Sam`n Max Hit the Road theme . can be used as stalk | No | ||
JABBAMUS GMD | Music from cutscene before Jabship ,it is mixed up | |||
NOTELOOP GMD | Contains one note | No | ||
OPENCRED GMD | A mix of Stalk -14,Closecred and Cargo | No | ||
ROBOT1 GMD | Arriving at Anteevy (before Robotics) | |||
ROBOT2 GMD | Leaving Anteevy (after Robotics) | |||
RUMBLE GMD | Rumbling knocking sounds ?? | No | ||
SMOFFICE GMD | Another one from Sam `n Max Hit the Road | No | ||
STALK-01 GMD | Stalk from Secbase | # | ||
STALK-02 GMD | Stalk from Talay | |||
STALK-03 GMD | Stalk from Sewers | |||
STALK-04 GMD | Stalk from Test base | |||
STALK-05 GMD | Stalk from Gromas similar to Stalk -02 | |||
STALK-06 GMD | Stalk from Dtention | |||
STALK-07 GMD | Stalk from Ramshed same as Stalk -01 | |||
STALK-08 GMD | Stalk from Robotics same as Stalk-02 | |||
STALK-09 GMD | Stalk from Narshada same as Stalk-03 | |||
STALK-10 GMD | Stalk fromJabship same as Stalk-04 | |||
STALK-11 GMD | Stalk from Impcity same as stalk-05 | |||
STALK-12 GMD | Stalk from Fuelstat same as Stak-06 | |||
STALK-13 GMD | Stalk from Executor | |||
STALK-14 GMD | Stalk from Arc | |||
STAR-THM GMD |
| # | ||
SURFIN GMD | Surfing Theme from Sam`n Max Hit the Road | No | ||
TEMP GMD | Title theme from Tie Fighter | No | ||
TEST1 GMD | Sounds like the piano passages of a rookie | No | ||
TEST2 GMD | Same as Test1 | No | ||
VICTORY GMD |
|
Note: # is sounds included in demo version of sounds.gob 12969 Bytes dated 14/12/94
Note: Sounds.gob from Lucas Archives Vol 1 demo dated 06/03/95 5811Kb is same size as standard full game version of gob file.