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[Slightly edited extract from VUE.TXT by Paul Nemesh] [changed the references to "object name" to "id" which is what is used in the OFFSTVUE tool]

This what a sample .VUE looks like:

| vue 1
| transform "id" #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12
| transform "id" ......

"id" is the identifier (referenced by the .o file, see below). So you can store more than one set of 3D object motions within the one VUE, each with a different identifier.

The values for #1 through #9 are the coefficients of the rotating and scaling matrix that is used by DF to determine how to draw the .3do. [...]

The formulas are:

 #1: Scale x [cos(H) x cos(R)]
 #2: Scale x [-sin(H) x cos(P) + cos(H) x sin(R) x sin(P)]
 #3: Scale x [-sin(H) x sin(P) - cos(H) x sin(R) x cos(P)]
 #4: Scale x [sin(H) x cos(R)]
 #5: Scale x [cos(H) x cos(P) + sin(H) x sin(R) x sin(P)]
 #6: Scale x [cos(H) x sin(P) - sin(H) x sin(R) x cos(P)]
 #7: Scale x [sin(R)]
 #8: Scale x [-cos(R) x sin(P)]
 #9: Scale x [cos(R) x cos(P)]

The values for #10 through #12 are:
#10: X coordinate
#11: Z coordinate
#12: -Y coordinate

The .o file should have the following logic associated with the .3do:

SEQ
 KEY:   TRUE                     /* This always needs to be present.  */
 VUE:   TIEDEF.VUE "ID"         /* This is the filename of the .VUE,
                                    with the object name in quotes.   */
 VUE_APPEND: TIEDEF2.VUE "ID"   /* Same as the previous line, except
                                    this will be run directly after
                                    the first .VUE is finished.       */
 PAUSE: TRUE                     /* If this line is used, the .VUE 
                                    will run exactly once (like 
                                    Kyle's ship taking off). If this 
                                    line is omitted, the .VUE will 
                                    continuously repeat itself.       */
SEQEND

[End of extract]

Apparently, the very best way to generate VUE files is to use 3D Studio, as .VUE is a standard 3DS file format, used to describe objects motion.
By the way, 3DS .ASC is the base format for the 3DOs, after which the LEC team converted them.